MAYA PIPELINE DEVELOPER [SENIOR]
Celebrating over 25 years in the industry, Scanline VFX specializes in creating complex visual effects for high end, block buster feature films with studios worldwide: Vancouver, Los Angeles, Munich, and Stuttgart. Founded in Germany, the company expanded to Los Angeles in 2007 and opened the largest studio in beautiful Vancouver, British Columbia in 2011. In 2015 it won the Emmy for Outstanding Visual Effects for their work on Game of Thrones. Scanline VFX has received multiple Academy Award Nominations for Best Achievement in Visual Effects: 2014 for Iron Man 3 and in 2010 for its work on director Clint Eastwoods Hereafter. We are also well known for our proprietary, in-house fluid effects software Flowline, for which it received a 2008 Scientific and Technical Achievement Academy Award.
Today, it is one of the biggest names in the industry and the go-to studio for creating epic, breathtaking cinematic moments. Current productions include: Justice League: Part 2, Meg, Black Panther, Tomb Raider, Aquaman, and several other projects to be announced soon.
Recent projects include Guardians of the Galaxy: Vol. 2, King Arthur: Legend of the Sword, Power Rangers, The Promise, Batman vs Superman: Independence Day Resurgence, Ben Hur, Miss Peregrine's Home for Peculiar Children, Dawn of Justice, Game of Thrones, Furious 7, San Andreas, The 5th Wave, Point Break, Hateful 8, and In the Heart of the Sea. Past films include Exodus, The Hunger Games Mockingjay, 300: Rise of an Empire, Captain America: Winter Soldier, White House Down, Godzilla, The Wolf of Wall Street, Snowpiercer, Journey 2, Blackhat, Man of Steel, Iron Man 3, Looper, Cloud Atlas, A Good Day to Die Hard, The Amazing Spiderman, Divergent, Pompeii, Iron Man 3, Into the Storm, The Avengers, Battleship, The Invasion, Poseidon, Immortals, Super 8, 2012, Hereafter, 300, Poseidon, and The Chronicles of Narnia: Prince Caspian.
Scanline VFX offers a leading edge creative, collaborative team environment working with brilliant talent from around the globe. Located in the heart of downtown Vancouver, BC the studio is steps from transit, the best in the city's trendy Yaletown dining and Robson high street shopping. On site amenities include a lounge/nightclub with big screen projector tv, pool table and foosball tables, over-sized patios and rooftop deck kitchen & BBQ areas, secure bicycle storage, massage chairs, showers and lockers. Experience fun team events, parties, sporting activities, local business discounts and much more.
Seeking a challenge where you will do the best work of your career?
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3DS MAX PIPELINE DEVELOPER
Reporting to Pipeline Leadership, the Maya Developer identifies and solves complex VFX Pipeline challenges for tools, plug-ins, pipeline and workflow. The Maya Developer’s perspective is high level and forward looking. Demonstrated ability to prioritize, partner and implement new and improved technologies they Maya Developer has advanced skills with Maya, Python and C++ required for research, development and mentoring others.
- Identify and solve complex, systematic problems in the domain of the tools, plug-ins, pipeline and overall workflow development
- Gather requirements across large collaboration efforts that span multiple departments and/or disciplines
- Leverage current technology research and development trends to innovate and advance Scanline’s technologies.
- Design, build, and implement pro-types; Debug and QA using common testing platforms w/stakeholders.
- Maintain and support created tools; fine-tune and troubleshoot as needed
- Write Technical Briefs and documentation
- Partner with Pipeline Management team to identify and schedule tasks
- Define, communicate and enforce coding standards across teams and projects
- Mentor other pipeline team members; advise, guide and grow others.
QUALIFICATIONS AND SKILLS
- BA in Computer Science, or similar discipline (REQUIRED)
- 5+ years’ experience in VFX, Gaming or other professional Maya software development
- Demonstrated advanced work experience with Maya, C/C++ and Python.
- Experience with runtime rendering APIs, like DirectX or OpenGL (PREFERRED)
- Experience with user interface design in QT/PyQT.
- Experience with V-Ray, Thinking Particles, or Fume FX (PREFERRED)
- Experience working w/pipelines in Windows.
- Experience with meshes, transforms, joints and dynamic simulations
- Understanding of scheduling, task estimates and capacity planning.
- Strong written & verbal communication skills.
HOW TO MAKE YOUR APPLICATION STAND OUT
- APPLY ONLY ONCE.
We keep your resume on file for 6 months so no need to apply again unless there are significant changes or unless you're applying for a different position.
- ALWAYS APPLY WITH THE SAME EMAIL
We want to be able to reach you easily and much of our correspondence is via email and this helps us keep your information together in one file. That way you're not lost in the system.
- Resume - Include in your resume the names of the company's you worked with and the dates you were there. Max 2 pages.
- Cover Letter - tell us a little about yourself and what makes you the ideal candidate.
- Reel Breakdown - demonstrates what you did on each shot and the tools used - Go ahead! Show off your talent/skills here.